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    • About Us
      • About Us
      • Studio
    • Our Releases
      • Latest Release
      • Production
      • Developer Support
      • Marketing
    • Contact Us
  • Home
  • About Us
    • About Us
    • Studio
  • Our Releases
    • Latest Release
    • Production
    • Developer Support
    • Marketing
  • Contact Us

Production  |  Marketing  |  Support

Lead Creative Consultant + Project Manager

Production Lead


- Project Management 

- Release Management

- Creative Consultancy


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On top of building games internally, I led the release of about 25-30 games a year that each took about 7-12 months to create. I worked with developer studios from around the world, with typically between 50 and 100+ people in size.


Milestone Reviews


Game builds are reviewed all the way from idea and concept, through to release. Each milestone was thoroughly reviewed to make sure it fit our intended audience, with suggestions and guidance provided as needed. We had tight release windows which needed to hit, so ensuring a project moved along swiftly at each phase, at a high quality level, was very important.


Play Test, Customer Surveys, Analytics


We used data from a multitude of sources to constantly refine content to suit audience preferences. Quick and organized dev cycles allowed us to pivot towards ever-changing market tastes rapidly.


Branding, Marketing, Sales, Promotions


Working closely with developers, we identified the strongest brand pillars and  maximized their potential across all of their game catalog. With close relationships throughout entire game life cycles, the performance of their portfolios benefited greatly.


Release Management


All games needed to ensure their successful launch on all the various platforms and in all the various languages. This could be soft and physical versions, live-content games, or solo releases. Working with QA, Engineering, and Marketing was essential to a strong launch.


Creative Consultancy


All games needed a guiding hand to make sure that the art, sound, game flow, design, and more were of quality. Customers constantly need something fresh yet familiar to be entertained. My strengths are details and fun. It is most rewarding to me to have a flawless launch, followed by positive customer reactions.


 

I've led projects for the following external studios: 


Microïds

Anuman Interactive

The Adventure Company

USA Network

A&E

BBC

Unity 

Unreal

ERS Games 

Amax Interactive

Alawar Entertainment

Mad Head Games

Elephant Games

Eipix

EleFun

Logris

Five-BN

Teyon

Domini Games

Legacy Interactive

Dragonseye Studios

Dark Blue Games

Fanda Games

PlayWay

JetFunDo

Blue Lizard

Fenomen

Foxy Games

Seven Sails

Oyster World

Anino Games

Jumb-O-Fun

Timeloop

SoDigital

+ more


Please see the list of games below. 

 

adventure

HIDDEN OBJECT / POINT-AND-CLICK ADVENTURE GAMES (85)

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time management

 


Additional Games:


Enchanted Kingdoms: Arkadian Backwoods

Halloween Chronicles: Cursed Masks

Rite of Passage: Bloodlines

The Christmas Spirit: Grimm Tales

Vermillion Watch 7

Grim Facade 13

Mystic Legacy: Dream for Life

Obscure Legends 2

Tearstone: Wolves and Owls

The Curio Society 4


Miscellaneous:

Unreal Engine 3 Multiplayer-only FPS

Unity Multiplayer Rhythm Game



 

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Project + Release Manager

Project Management / Developer Relations / Release Management


Making sure a project finishes on-time and on-budget is essential to a smooth release for the whole team. We used customer data and analytics to accurately predicts sales upon launch, while ensuring a mutually-beneficial release cycle for both developer and publisher. Strong working relationships, with good communication and flexible release windows, ensured strong performance at release.


 

Here is a list of studios I've worked with in a scaled-down project management role: 


Artifex Mundi

Playrix

Five-BN

Alawar

Alawar Stargaze

Suricate Software

Friday's Games

Tap it Games

Lazy Turtle

Gogii Games

Bloobuzz

Paprikari


Please see the list of games below.

 

time-management

match-3

HIDDEN OBJECT / POINT-AND-CLICK ADVENTURE GAMES (22)

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Production  |  Marketing  |  Support

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